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PBR Lighting differs from Standard shader

James Thompson vor 9 Jahren aktualisiert von Br00d vor 9 Jahren 1

There's a clear difference under simple lights between the Standard shader and a canonical ShaderForge PBR shader using Gloss/Metallic. Why is this the case? It makes mixing the two in a scene difficult and raises concerns about the accuracy of ShaderForge's generated PBR code.