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PBR Lighting differs from Standard shader

James Thompson 9 ár síðan updated by Br00d 9 ár síðan 1

There's a clear difference under simple lights between the Standard shader and a canonical ShaderForge PBR shader using Gloss/Metallic. Why is this the case? It makes mixing the two in a scene difficult and raises concerns about the accuracy of ShaderForge's generated PBR code.