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0
Fixed
[Alpha 0.13] - screen position warping
It seems like the Screen Position is using vertex position instead of pixel position causing a warping effect we panning around. Are the shaders all vertex shaders instead of pixels shaders by default?
here are some screens to try to illustrate. this is what happens when I pan around -
with this setup -
this is my shader settings -
Answer
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Planned
Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead
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Answer
Fixed
Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead
Edit: This is now fixed as of Beta 0.16 :)
Edit: This is now fixed as of Beta 0.16 :)
Customer support service by UserEcho
Edit: This is now fixed as of Beta 0.16 :)