0
Fixed

[Alpha 0.13] - screen position warping

Marc 11 years ago updated by Freya Holmér (Developer) 10 years ago 0

It seems like the Screen Position is using vertex position instead of pixel position causing a warping effect we panning around.  Are the shaders all vertex shaders instead of pixels shaders by default?


here are some screens to try to illustrate. this is what happens when I pan around - Image 61


Image 59


Image 60


with this setup - 

Image 57


this is my shader settings -

Image 62

Answer

Answer
Fixed
Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Edit: This is now fixed as of Beta 0.16 :)
Planned

Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Answer
Fixed
Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Edit: This is now fixed as of Beta 0.16 :)