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Fast

[Alpha 0.13] - screen position warping

Marc 11 år siden opdateret af Freya Holmér (Developer) 10 år siden 0

It seems like the Screen Position is using vertex position instead of pixel position causing a warping effect we panning around.  Are the shaders all vertex shaders instead of pixels shaders by default?


here are some screens to try to illustrate. this is what happens when I pan around - Image 61


Image 59


Image 60


with this setup - 

Image 57


this is my shader settings -

Image 62

Svar

Svar
Fast
Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Edit: This is now fixed as of Beta 0.16 :)
Planlagt

Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Svar
Fast
Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Edit: This is now fixed as of Beta 0.16 :)

Kundesupport af UserEcho