0
Corrigé

[Alpha 0.13] - screen position warping

Marc il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 0

It seems like the Screen Position is using vertex position instead of pixel position causing a warping effect we panning around.  Are the shaders all vertex shaders instead of pixels shaders by default?


here are some screens to try to illustrate. this is what happens when I pan around - Image 61


Image 59


Image 60


with this setup - 

Image 57


this is my shader settings -

Image 62

Solution

Solution
Corrigé
Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Edit: This is now fixed as of Beta 0.16 :)
Prévu

Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Solution
Corrigé
Currently, screen coordinates are per-vertex. I'll add an option to select per-fragment instead

Edit: This is now fixed as of Beta 0.16 :)