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Mesh select causes a NullReferenceException

martijn pixelstudio 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 4

Hi! I can't seem to be able to reproduce this bug. Did you just change the mesh, and that's it?

yup

just tried selecting a other mesh (clean project, ontl shaderforge importer) (4.3 alpha version of unity)

I haven't been able to test it in 4.3. Are you able to see if the issue is present in 4.2 as well?

Does it still happen in alpha 0.11?