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ShaderForgeInternal.mat
We are using Unity in combination with a repository. Every time I use shaderforge and commit the shader file to the repository the ShaderForgeInternal.mat is also modified.
Don't know if it a bug or something that need's to be updated every time you create a new shader?
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Respuesta
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Freya Holmér (Developer) hace 10 años
This has now been fixed in 1.01
That's the material that SF is using in its mesh preview viewport. It should be a hidden/temporary asset so this doesn't happen :)
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