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Solucionado

ShaderForgeInternal.mat

vincent hace 11 años actualizado por Freya Holmér (Developer) hace 10 años 3

We are using Unity in combination with a repository. Every time I use shaderforge and commit the shader file to the repository the ShaderForgeInternal.mat is also modified.

Don't know if it a bug or something that need's to be updated every time you create a new shader?

Respuesta

Respuesta
Solucionado
This has now been fixed in 1.01

That's the material that SF is using in its mesh preview viewport. It should be a hidden/temporary asset so this doesn't happen :)

Respuesta
Solucionado
This has now been fixed in 1.01