0
Corrigé

ShaderForgeInternal.mat

vincent il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 3

We are using Unity in combination with a repository. Every time I use shaderforge and commit the shader file to the repository the ShaderForgeInternal.mat is also modified.

Don't know if it a bug or something that need's to be updated every time you create a new shader?

Solution

Solution
Corrigé
This has now been fixed in 1.01

That's the material that SF is using in its mesh preview viewport. It should be a hidden/temporary asset so this doesn't happen :)

Solution
Corrigé
This has now been fixed in 1.01