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Corrigé
ShaderForgeInternal.mat
We are using Unity in combination with a repository. Every time I use shaderforge and commit the shader file to the repository the ShaderForgeInternal.mat is also modified.
Don't know if it a bug or something that need's to be updated every time you create a new shader?
Solution
0
Solution
Corrigé
Freya Holmér (Developer) il y a 10 ans
This has now been fixed in 1.01
That's the material that SF is using in its mesh preview viewport. It should be a hidden/temporary asset so this doesn't happen :)
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