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ShaderForgeInternal.mat

vincent 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3

We are using Unity in combination with a repository. Every time I use shaderforge and commit the shader file to the repository the ShaderForgeInternal.mat is also modified.

Don't know if it a bug or something that need's to be updated every time you create a new shader?

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This has now been fixed in 1.01

That's the material that SF is using in its mesh preview viewport. It should be a hidden/temporary asset so this doesn't happen :)

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This has now been fixed in 1.01