![](/s/cache/0f/8c/0f8c1861a15eeeeada5a18120d2f8032.png)
0
Completed
Pixel distance
Similar to UDK's. Node that gets it's values from the distance between the camera and the pixels. It's good for blending textures in the distance.
I might be missing it if something similar exists now.
I might be missing it if something similar exists now.
Answer
![](https://cdn.userecho.com/characters/70.png?1)
0
Answer
Completed
Freya Holmér (Developer) 11 years ago
Already possible, see images below :)
![](/s/cache/0f/8c/0f8c1861a15eeeeada5a18120d2f8032.png)
Pixel distance might still be useful, but with a wee bit of brain power I realized I could achieve the same results with this combination.
Thanks again for this amazing extention.
![](/s/attachments/10417/1/267/bb797ff080ed7ab8c0d383cf3c212a0d.png)
Thanks again for this amazing extention.
![](/s/attachments/10417/1/267/bb797ff080ed7ab8c0d383cf3c212a0d.png)
![](https://cdn.userecho.com/characters/70.png?1)
+1
Don't forget the near clipping plane :)
Thanks for the suggestion though!
![](http://www.acegikmo.com/shaderforge/images/web/screenshots/camera_fade.jpg)
Thanks for the suggestion though!
![](http://www.acegikmo.com/shaderforge/images/web/screenshots/camera_fade.jpg)
![](https://cdn.userecho.com/characters/98.png?1)
+1
Very Cool. Any equivalent to calculate it Per-Vertex and storing that in some parameter ?
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