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Pixel distance

Wesley Carpenter hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 3
Similar to UDK's. Node that gets it's values from the distance between the camera and the pixels. It's good for blending textures in the distance.

I might be missing it if something similar exists now.

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Already possible, see images below :)
Pixel distance might still be useful, but with a wee bit of brain power I realized I could achieve the same results with this combination.

Thanks again for this amazing extention.
+1
Don't forget the near clipping plane :)
Thanks for the suggestion though!


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Already possible, see images below :)
+1
Very Cool. Any equivalent to calculate it Per-Vertex and storing that in some parameter ?