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Refraction mask

Artur Magomedov 10 år siden opdateret af Sam Walz 8 år siden 3
How can i make a refraction mask with nodes ?
My problem with refraction and it's solution described here
See Example 19-2.

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I'm pretty sure that one is using direct access to a Gbuffer, which you currently can't do in Unity in any straightforward way
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Afvist
I'm pretty sure that one is using direct access to a Gbuffer, which you currently can't do in Unity in any straightforward way

I solved it by setting the sort order for objects in front of the refracting object higher (e.g. to Transparent(3000))


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