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Abgelehnt

Refraction mask

Artur Magomedov vor 10 Jahren aktualisiert von Sam Walz vor 8 Jahren 3
How can i make a refraction mask with nodes ?
My problem with refraction and it's solution described here
See Example 19-2.

Antwort

Antwort
Abgelehnt
I'm pretty sure that one is using direct access to a Gbuffer, which you currently can't do in Unity in any straightforward way
Antwort
Abgelehnt
I'm pretty sure that one is using direct access to a Gbuffer, which you currently can't do in Unity in any straightforward way

I solved it by setting the sort order for objects in front of the refracting object higher (e.g. to Transparent(3000))