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Refraction mask

Artur Magomedov il y a 10 ans mis à jour par Sam Walz il y a 8 ans 3
How can i make a refraction mask with nodes ?
My problem with refraction and it's solution described here
See Example 19-2.

Solution

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I'm pretty sure that one is using direct access to a Gbuffer, which you currently can't do in Unity in any straightforward way
Solution
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I'm pretty sure that one is using direct access to a Gbuffer, which you currently can't do in Unity in any straightforward way

I solved it by setting the sort order for objects in front of the refracting object higher (e.g. to Transparent(3000))