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Abgelehnt

Sharpness Map

GURKAN SAYIN vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
A sharpness map output (mesh sourced) would be wonderful for procedural weathering of edges and surfaces.

Antwort

Antwort
Abgelehnt
This is a texture processing feature that is super hard/expensive to do in a shader, I recommend looking into Substance Painter or Quixel's DDO tools for that :)

You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes
Antwort
Abgelehnt
This is a texture processing feature that is super hard/expensive to do in a shader, I recommend looking into Substance Painter or Quixel's DDO tools for that :)

You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes