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Sharpness Map
A sharpness map output (mesh sourced) would be wonderful for procedural weathering of edges and surfaces.
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This is a texture processing feature that is super hard/expensive to do in a shader, I recommend looking into Substance Painter or Quixel's DDO tools for that :)
You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes
You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes
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You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes