0
Odrzucone

Sharpness Map

GURKAN SAYIN 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 1
A sharpness map output (mesh sourced) would be wonderful for procedural weathering of edges and surfaces.

Odpowiedź

Odpowiedź
Odrzucone
This is a texture processing feature that is super hard/expensive to do in a shader, I recommend looking into Substance Painter or Quixel's DDO tools for that :)

You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes
Odpowiedź
Odrzucone
This is a texture processing feature that is super hard/expensive to do in a shader, I recommend looking into Substance Painter or Quixel's DDO tools for that :)

You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes