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Sharpness Map

GURKAN SAYIN 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
A sharpness map output (mesh sourced) would be wonderful for procedural weathering of edges and surfaces.

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This is a texture processing feature that is super hard/expensive to do in a shader, I recommend looking into Substance Painter or Quixel's DDO tools for that :)

You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes
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This is a texture processing feature that is super hard/expensive to do in a shader, I recommend looking into Substance Painter or Quixel's DDO tools for that :)

You may be able to get an approximation of curvature using the DDX and DDY nodes together with normal direction, but that's as far as it goes