0
À l'étude

Tessellation with the new "Keep quads" option.

Rubén Garcia il y a 9 ans mis à jour il y a 9 ans 2
Can you make the tessellation node compatible with the new "keep quads" option that Unity 5 have?
This way we can have more controll and better tessellation results.

Solution

Solution
À l'étude
That's an import setting on the mesh, so, it should already be supported, no?
Solution
À l'étude
That's an import setting on the mesh, so, it should already be supported, no?
I did my tests and its not working correctly.
I think that you have to modify something in the code to enable quad tesselllation cause with the default tessellation you are using a factor from 3 vertex points (triangle).
If you test it with a quad mesh imported with the "keep quads" import option enabled, you will see that the tessellation factor is only using half of the quad (triangle):



Maybe im doing something worng, Can you test it?