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Tessellation with the new "Keep quads" option.

Rubén Garcia 9 лет назад обновлен 9 лет назад 2
Can you make the tessellation node compatible with the new "keep quads" option that Unity 5 have?
This way we can have more controll and better tessellation results.

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That's an import setting on the mesh, so, it should already be supported, no?
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That's an import setting on the mesh, so, it should already be supported, no?
I did my tests and its not working correctly.
I think that you have to modify something in the code to enable quad tesselllation cause with the default tessellation you are using a factor from 3 vertex points (triangle).
If you test it with a quad mesh imported with the "keep quads" import option enabled, you will see that the tessellation factor is only using half of the quad (triangle):



Maybe im doing something worng, Can you test it?

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