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Beta 0.35 now has a setting where you can switch the hotkey/quickpicker mode from scroll to cursor position :)
This would, due to the way SF is written, take too much time to do. The time would be better spent elsewhere
This should be fairly straightforward to add - I may look into this
I could add an object scale node, which would correspond to the uniform scale. However, it won't be able to read non-uniform scaling. That said, you could pass in object radius data manually through scripting, if necessary.
There has been a lot of back and forth on how custom nodes should be implemented. We'll see when/how it will work when it happens. Having nested nodes would essentially make this supported, which is the first step I've planned to take
It's not really a bug; it's what happens when you have a screen-space effect like that. But there may be a solution, but I wouldn't count on it being fixed anytime soon
You can't use DX11 tessellation on a Mac because it's only available in DirectX, which is owned by Microsoft, and thus only present on their own hardware (Xbox & Windows). The other platforms use OpenGL, which doesn't support tessellation yet, with Unity's current implementation. So, there's not much I can do about it
It depends on what's behind the mesh really. Also, it may not work properly in deferred rendering

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