Your comments
What about it?
11 years ago
And which Unity version?
What's your target platform in Unity, which renderers is the shader targeting, and which Unity version are you running?
Are you 100% sure you changed both to PBL, and not just the one on the right?
What does it say on the right of the instruction counters?
The planets are slowly aligning
I did, sorry, fixed now :)
A toggle in the UI is a tricky thing, because it will fragment the userbase when people take screenshots of trees in the wrong order
The primary reason I kept it right to left was to make it immediately recognizable for Unreal 3 users. Ironically, Epic themselves reversed it only in the last month or so.
But yeah, as I outlined in the post - another advantage is that the preview is on the left side, which makes sense hierarchally.
Shader preview <- Main node <- Your node tree <- Node browser
Reversing it would make it look like this:
Node browser -> Your node tree -> Main node -> Shader preview
I would be uncomfortable with the 3D preview on the right, and if only the nodes themselves are reversed, it's no longer in a neat order. What do you think?
But yeah, as I outlined in the post - another advantage is that the preview is on the left side, which makes sense hierarchally.
Shader preview <- Main node <- Your node tree <- Node browser
Reversing it would make it look like this:
Node browser -> Your node tree -> Main node -> Shader preview
I would be uncomfortable with the 3D preview on the right, and if only the nodes themselves are reversed, it's no longer in a neat order. What do you think?
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