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Tessellation only allow single values, not vectors such as Vector2
The question is though, should you be able to completely unlink displayed vs internal, or should there be a dropdown to select any of the preset internal names (_MainTex, _BumpMap etc.), while being able to rename the displayed one however you like?
Here's a checklist to get DX11 working:
- Are you running Windows 7 or later?
- Do you have a DX11 compatible GPU?
- Have you enabled DX11 in the project?
If the answer is yes on all of the above, let me know :)
Fog overrides should be provided in any case
Yep! Refraction is done in screen space, so it's using the same screen position data as the screen position node :)
Customer support service by UserEcho
Odd. Is your object scaled?