Your comments
This has now been implemented in 1.25 :)
More info: http://shaderforge.userecho.com/topic/999614-possibility-to-hide-cables-of-relay-nodes/
As of 1.25, there are now two additional nodes to aid this - "Relay In" and "Relay Out" :)
I generally do it with all the example shaders at the moment
This was likely caused by another bug, which has now been fixed!
This has now been fixed in 1.25, thanks for the help in spotting the issue!
They should be. And there's no such thing as Unity 5.5 yet
This is a path I haven't dared to walk so far.
The problem with adding more control over the outline pass, is that people expect there to be even more options if I add just one option. For example, people will want to be able to change blend mode of the outline
I'll have to look into it, not sure what could be wrong
You can somewhat do that already by selecting the node :)
Customer support service by UserEcho
As an aside - I'll likely rename them to something more intuitive, just a heads-up :)