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This has now been fixed in SF 1.36
This has now been fixed in SF 1.36
This is now supported in Shader Forge 1.36 :)
Apologies for the delay on this one!
This was fixed in the latest version. You can also fix it by unticking the "Mask directional light specular" box.
Multiply the color with the depth blend node. The input of the depth blend node is the fade distance, which defaults to 1 meter
Hey! Sorry for the late response.
What lightmap method are you using in the scene, and are you on deferred or forward rendering?
I'm not sure when the next update will release though, it will likely be in approximately two weeks or so.
Shader Forge 1.34 is for Unity 5.5.0f3 and above only I'm afraid. For more details on version info, check the changelog: http://acegikmo.com/shaderforge/changelog/
The meta pass can now be disabled in SF 1.35, and is disabled for image effects by default
Are you 100% sure it's SF 1.34? It works fine for me in 5.5.0f3
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Which OS are you using?