Tus comentarios
I tried deleting the connections and reconnecting them and they're still messed up.
I also made a new node (node_11) and when I drag and drop a texture or select one, it shows me a screenshot of the editor window with the texture in the upper left as shown below. (The texture is not supposed to be green like that either)
I close ShaderForge and reopen it and this is what it looks like now.
The nodes only worked the proper way the first time I ran ShaderForge.
I'm going to try deleting and re-importing ShaderForge next.
yes, Unity free
Unity 4.2.0f4
.07
windows 7 64bit
It's a very useful feature when you open up complex shaders that someone else created. It helps you see the logic flow much easier.
Servicio de atención al cliente por UserEcho
closed Unity, deleted, restarted Unity, re-imported.
Still doing the same thing.
I'm using some old videocards too to make things more complicated.
ATI Radeon HD 4800
NVIDIA GeForce GTX 470
3 Monitors and I'm running Unity on my secondary monitor (Crossover 27Q running @2560x1440 60hz)