Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
W trakcie analizy

view/normal/light directions maybe in wrong place in the shader code

inkipinki 9 lat temu zaktualizowano 9 lat temu 2
0
Naprawione

Connection lines remain after destroying a node, this causes them to linger in mid air

carlos wilkes 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
0
Naprawione

Error: undeclared identifier 'node_7196_piv' at line 206 (on d3d11)

Michael Baker (mBakr) 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 1
0
To nie jest błąd

Screen space vertical gradient per object

Cédric Sophie 9 lat temu zaktualizowano 9 lat temu 2
0
Ukończony

RGBA output for Texture2D

Paul Golds 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 5
0
Naprawione

Light map Bug - Single LMs require a normal map plugged in

robert briscoe 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0
W trakcie analizy

crossdomain.xml

thrikr33n 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0

Vertex Tessellation and some Camera Effects...

Amnoon 10 lat temu 0
0
W trakcie analizy

alpha clip in def render mode bug?

mikichen 10 lat temu zaktualizowano 10 lat temu 12
0
Naprawione

Dragging a slider should de-focus your selection, if you've selected the value the slider changes

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 0