Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+6
Fertiggestellt

Preview background texture

harel vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
+6
Wird überprüft

Rotating Vectors

Tomáš Mariančík vor 10 Jahren aktualisiert von redwood84 vor 8 Jahren 3
+6
Fertiggestellt

Add a loop node with loop counter

msperling vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 5
+6
Wird überprüft

Static Switch

vincent vor 10 Jahren aktualisiert von brum vor 7 Jahren 10
+5

Ability to add #pragma multi_compile, #pragma shader_feature and #include

David Miranda vor 8 Jahren 0
+5

Should be able to set Cubemap property as "Global"

eldee vor 8 Jahren aktualisiert von Scatimon vor 7 Jahren 3
+5
Geplant

A waveform node with inputs for Wavelength, Amplitude and Time

Freya Holmér (Developer) vor 10 Jahren aktualisiert vor 10 Jahren 0
+5
Fertiggestellt

Ability to zoom in and out to see full material

jesse vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 3
+5
Fertiggestellt

Global value input.

bjorn vor 10 Jahren aktualisiert von Conor O'Kane vor 9 Jahren 9