Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+6
Ukończony

Preview background texture

harel 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
+6
W trakcie analizy

Rotating Vectors

Tomáš Mariančík 10 lat temu Ostatnio zmodyfikowane przez redwood84 8 lat temu 3
+6
Ukończony

Add a loop node with loop counter

msperling 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 5
+6
W trakcie analizy

Static Switch

vincent 10 lat temu Ostatnio zmodyfikowane przez brum 7 lat temu 10
+5

Should be able to set Cubemap property as "Global"

eldee 8 lat temu Ostatnio zmodyfikowane przez Scatimon 7 lat temu 3
+5
Planowane

A waveform node with inputs for Wavelength, Amplitude and Time

Freya Holmér (Developer) 10 lat temu zaktualizowano 10 lat temu 0
+5
Ukończony

Ability to zoom in and out to see full material

jesse 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3
+5
Ukończony

Global value input.

bjorn 10 lat temu Ostatnio zmodyfikowane przez Conor O'Kane 9 lat temu 9