Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under vurdering

Drag and drop a splatmap to the shader node break the shader

Jairo Baldán 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 9
0
Planlagt

alpha

Seungseob Lee 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 1
0
Under vurdering

No UV Coordinate (Texture Coordinate)

Deo 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 5
0
Under vurdering

How can I change "_Cutoff" default value in shader?

박종우 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 3
0
Under vurdering

order of vector doesn't reset when input changed

tonyoakden 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 1
0
Fast

Bug on toggle node

Dark Anvil 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 1
0
Under vurdering

Getting refractive particle

Erwann Trebaol 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 1
0
Ikke en bug

Black decal with transparency not working

Brian Robbins 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 4

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