Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
На рассмотрении

depth blend

vincent 11 лет назад обновлен JVraven 9 лет назад 7
0
На рассмотрении

Error when compiling

alvar 10 лет назад обновлен 10 лет назад 12
0
Отклонен

Text Input

Colin Knueppel 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 0
0
На рассмотрении

Duplicate shaders

Brad Hammond 11 лет назад обновлен 11 лет назад 3
0
Исправлен

picking fallback shader triggers NullReferenceException

dcodery 10 лет назад обновлен LennardF1989 10 лет назад 5
0
Запланирован

Shader Forge seems to remove shader information

Andrei Nadin 12 лет назад обновлен Freya Holmér (Developer) 12 лет назад 2
0
Отклонен

The possibility to include external cg scripts with custom functions

Sascha Seewald 10 лет назад обновлен Freya Holmér (Developer) 10 лет назад 2
0
На рассмотрении

noise_motion Problem

chris barker 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 4
0
Запланирован

Zooming and panning should do bounds checking, so that it's always near the node tree

Freya Holmér (Developer) 11 лет назад обновлен 11 лет назад 0
0
Исправлен

Using Multiply for distorting uvs does not work as expected - breaks shader when nodes are connected.

chris barker 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 0

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