Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

Adding 'World Position' node error

Brad Hammond 8 years ago updated by Freya Holmér (Developer) 8 years ago 1
0
Under review

Variable z offset for outline

sugarchap 8 years ago updated by Freya Holmér (Developer) 7 years ago 6
0
Completed

shader forge about sky shop connect

mikichen 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Completed

Module list presentation

zoltan erdokovy 10 years ago updated by Freya Holmér (Developer) 10 years ago 2
0
Not a bug

Named texture in Grab Pass

Andy Buchanan 9 years ago updated by Freya Holmér (Developer) 9 years ago 3
0
Fixed

Receive fog does not seem to work

martijn pixelstudio 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0
Fixed

EditorLabel.cs script break build. Not if in "Editor" folder.

Jonathan Lefebvre 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Completed

scale uv node tree

mallenroh 10 years ago updated by Freya Holmér (Developer) 10 years ago 5
0
Fixed

B0.36 Depth Sorting problem not even using Alpha channel

C E Hayes 10 years ago updated 10 years ago 6