Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Planlagt

Property instancing

zoltan erdokovy 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 1
+1
Under vurdering

Lightmaps not shown if tessellation enabled (SF 1.18, Unity 5.1.2)

David Miranda 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 3
+1
Under vurdering

Access scale and translation (offset) of a texture (<name>_ST)

Hans Cronau 9 år siden opdateret 9 år siden 2
+1

Problem with Refraction + Opacity Clip

David 9 år siden 0
+1
Planlagt

Component mask per node

msperling 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 0
+1
Fast

Dragging a new connection does not respect connection style

dgsjones 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 0
+1
Under vurdering

Transmission, Light Wrapping shadow

vincent 11 år siden opdateret 11 år siden 5
+1
Færdig

Two-sided sign node

zoltan erdokovy 11 år siden opdateret af AntonioEffectsFX 7 år siden 11
+1
Afvist

Receiving shadows on transparent objects.

Rob Saxton 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 2

Kundesupport af UserEcho