Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fast

Combine two textures

Jairo Baldán 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 3
0
Afvist

toggle switch

QuiteNice 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 1
0
Under vurdering

Texture 'reflections' is not readable

QuiteNice 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 1
0
Under vurdering

Default PBL shader does not render correctly on iOS

Tim Aksu 9 år siden opdateret af Thijs v. Nierop 8 år siden 5
0
Færdig

vertex position node

vasiliev art 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 4
0
Under vurdering

MipMap Viewport Feature

Jonathan Lefebvre 11 år siden opdateret af alex4x 8 år siden 7
0
Under vurdering

multiplying Vector3 by Vector4 causes a type conversion error

Seiji Tanaka 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 1
0
Under vurdering

Shadow Bug in Deferred Rendering

William Lau 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 3
0
Fast

Unable to delete automatic created UV nodes

Kajfa 11 år siden opdateret af Freya Holmér (Developer) 10 år siden 2

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