Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

Transparency shown in blue when looked at ingame

Julian Allescher vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
0
Wird überprüft

Scene colour turns grey

Brad Hammond vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
0
Not a bug

Double clicking the Mesh type at the top left opens up Visual Studio.

NegevPro vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 12 Jahren 0
0
Fixed

Output from Clamp Node Erroneous?

alannoon vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 12 Jahren 0
0
Geplant

Bug(s) related to zooming

BecomingAt . vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 7
0
Fertiggestellt

block/grey specular/gloss on shader while in lambert mode.

hugobeyer vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 12 Jahren 0
0

Panner makes shader invisible - SF 1.21

alvar vor 10 Jahren aktualisiert vor 10 Jahren 1
0
Abgelehnt

Unreal-style Height-Based Vertex Painting?

Kyle B vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
0
Fertiggestellt

Assemble function ?

信輝 許 vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
0
Fertiggestellt

Dot product Normalized option

Beck Sebenius vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 12 Jahren 0