Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Fertiggestellt

Disable auto-compile

Beck Sebenius vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
+1
Wird überprüft

Strumpy Shader Editor style overlay when panning around would be wicked

marko permanto vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
+1
Fixed

Null Reference Exception ( SF_StatusBox )

Branden Turner vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 4
+1
Fertiggestellt

Name nodes that follow in shader code

barbeaulex vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
+1
Fixed

broken display .36

ScoobyDoofus vor 11 Jahren aktualisiert von QuiteNice vor 11 Jahren 6
+1

_Projector built-in matrix

Drew Burden vor 9 Jahren aktualisiert vor 9 Jahren 0
+1
Fertiggestellt

Node for Texture Panning

nighthammer vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 5
+1
Fixed

Modifying vertex positions creates a vertex normal dependency, even if they're never actually used

marko permanto vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
+1

Self-Shadowing/Edge Cutout on Parallax mapping

Marc Andre Jutras vor 9 Jahren 0
+1
Wird überprüft

inputs for panner node

dangerfro vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 4