+1
Fixed
Modifying vertex positions creates a vertex normal dependency, even if they're never actually used
Example would be an unlit shader which wants to move vert positions and never uses a node which requires vertex normals
Answer
0
Answer
Fixed
Freya Holmér (Developer) 11 years ago
This should now have been fixed in Beta 0.28 :)
After further discussion it is apparently making it double-sided which caused this, or maybe a combination?
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