+1
Fixed

Modifying vertex positions creates a vertex normal dependency, even if they're never actually used

marko permanto 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
Example would be an unlit shader which wants to move vert positions and never uses a node which requires vertex normals

Answer

Answer
Fixed
This should now have been fixed in Beta 0.28 :)
After further discussion it is apparently making it double-sided which caused this, or maybe a combination?
Answer
Fixed
This should now have been fixed in Beta 0.28 :)