+1
Corrigé
Modifying vertex positions creates a vertex normal dependency, even if they're never actually used
Example would be an unlit shader which wants to move vert positions and never uses a node which requires vertex normals
Solution
0
Solution
Corrigé
Freya Holmér (Developer) il y a 11 ans
This should now have been fixed in Beta 0.28 :)
After further discussion it is apparently making it double-sided which caused this, or maybe a combination?
Solution
Corrigé
This should now have been fixed in Beta 0.28 :)
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