+1
Corrigé

Modifying vertex positions creates a vertex normal dependency, even if they're never actually used

marko permanto il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 1
Example would be an unlit shader which wants to move vert positions and never uses a node which requires vertex normals

Solution

Solution
Corrigé
This should now have been fixed in Beta 0.28 :)
After further discussion it is apparently making it double-sided which caused this, or maybe a combination?
Solution
Corrigé
This should now have been fixed in Beta 0.28 :)