+1
Fixed

Modifying vertex positions creates a vertex normal dependency, even if they're never actually used

marko permanto vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
Example would be an unlit shader which wants to move vert positions and never uses a node which requires vertex normals

Antwort

Antwort
Fixed
This should now have been fixed in Beta 0.28 :)
After further discussion it is apparently making it double-sided which caused this, or maybe a combination?
Antwort
Fixed
This should now have been fixed in Beta 0.28 :)