+1
Naprawione
Modifying vertex positions creates a vertex normal dependency, even if they're never actually used
Example would be an unlit shader which wants to move vert positions and never uses a node which requires vertex normals
Odpowiedź
0
Odpowiedź
Naprawione
Freya Holmér (Developer) 11 lat temu
This should now have been fixed in Beta 0.28 :)
After further discussion it is apparently making it double-sided which caused this, or maybe a combination?
Odpowiedź
Naprawione
This should now have been fixed in Beta 0.28 :)
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