Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Fixed

Modifying vertex positions creates a vertex normal dependency, even if they're never actually used

marko permanto vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
+1

Self-Shadowing/Edge Cutout on Parallax mapping

Marc Andre Jutras vor 9 Jahren 0
+1
Wird überprüft

inputs for panner node

dangerfro vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 12 Jahren 4
+1
Wird überprüft

Can't seem to delete a connection on Macbook Pro in 1.22

Shadi Muklashy vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 3
+1
Fertiggestellt

Screen position should optionally be per-fragment rather than per-vertex

robert briscoe vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
+1
Fixed

Dual Lightmaps Broken with SF

robert briscoe vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 4
+1

alpha clip

vincent vor 11 Jahren aktualisiert von mrBeam vor 9 Jahren 9
+1
Fixed

Getting an error with 0.22 when pressing play with SF window open

Andrei Nadin vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 10
+1

Option to include properties even if they are disconnected.

BecomingAt . vor 10 Jahren 0
+1
Fertiggestellt

Set the Shader Path in the name

Andrei Nadin vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 12 Jahren 0