Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fixed

B0.36 Depth Sorting problem not even using Alpha channel

C E Hayes 11 years ago updated 11 years ago 6
0

UV connections detached when pasting nodes that use them

AndyZ 10 years ago 0
0
Fixed

Created Shaders don't work on Playstation Mobile Beta

nighthammer 11 years ago updated 11 years ago 4
0
Under review

depth blend

vincent 11 years ago updated by JVraven 9 years ago 7
0
Under review

Error when compiling

alvar 10 years ago updated 10 years ago 12
0
Declined

Text Input

Colin Knueppel 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
0
Under review

Duplicate shaders

Brad Hammond 11 years ago updated 11 years ago 3
0
Fixed

picking fallback shader triggers NullReferenceException

dcodery 10 years ago updated by LennardF1989 10 years ago 5
0
Planned

Shader Forge seems to remove shader information

Andrei Nadin 12 years ago updated by Freya Holmér (Developer) 12 years ago 2