Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Fixed

Normal maps do not work on meshes that utilise second UV

chaoss 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
+1
Planned

alpha 0.16 - ability to scale the preview down or turn it off completely.

Marc 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
+1
Under review

Shader not working on Android

Robin Picou 10 years ago updated by juan 6 years ago 7
+1
Completed

OSX Color Picker doesn't work?

tom3d 11 years ago updated by Freya Holmér (Developer) 11 years ago 9
+1
Planned

Auto material creation and texture assigning.

arttea 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
+1

Switch with more than on/off

crowsfield CO 10 years ago 0
+1
Fixed

Alpha 0.14 - accidental loop connection causes a total freeze of unity

Marc 11 years ago updated by Freya Holmér (Developer) 10 years ago 3
+1
Under review

Multi-Layer Material Editor ( Maxwell Render Like)

The Vision 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
+1
Fixed

Opening a shader takes a very long time

Lionel Gallat 11 years ago updated 11 years ago 5