Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1

Warnings and errors just after build for Web

Wagner de Souza 11 years ago 0
+1
Completed

UI: Unhooked connections in a different colour (especially required ones)

thrikr33n 12 years ago updated by Freya Holmér (Developer) 12 years ago 0
+1
Planned

ability to create the "instance" of code node

Vladimir Perminov 10 years ago updated by Dance Macabre 9 years ago 2
+1
Planned

Property instancing

zoltan erdokovy 12 years ago updated by Freya Holmér (Developer) 11 years ago 1
+1
Under review

Lightmaps not shown if tessellation enabled (SF 1.18, Unity 5.1.2)

David Miranda 10 years ago updated by Freya Holmér (Developer) 9 years ago 3
+1
Under review

Access scale and translation (offset) of a texture (<name>_ST)

Hans Cronau 10 years ago updated 10 years ago 2
+1

Problem with Refraction + Opacity Clip

David 9 years ago 0
+1
Planned

Component mask per node

msperling 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
+1
Fixed

Dragging a new connection does not respect connection style

dgsjones 12 years ago updated by Freya Holmér (Developer) 12 years ago 0