Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Completed

Leather high-gloss material issues

黄小铭 8 years ago updated 8 years ago 3
0
Under review

float3 target lerp inputs need cast

Matt Smith 8 years ago updated by Freya Holmér (Developer) 8 years ago 1
0
Not a bug

Pass 'FORWARD' has no vertex shader

WojtekR 8 years ago updated by brum 7 years ago 3
0
Completed

DX11 Displacement Pulling left/right in addition to up/down

bhale 8 years ago updated 8 years ago 3
0

how to handle depth for 2-sided

terry yang 8 years ago 0
0
Declined

As power as UE4 Material Editor

frank 8 years ago updated by Freya Holmér (Developer) 8 years ago 1
0
Not a bug

Can not use same custom function twice at one shader ?

frank 8 years ago updated by Freya Holmér (Developer) 8 years ago 1
0
Not a bug

Black materials when using Legacy Vertex Lit Redering Path

WojtekR 8 years ago updated by baroquedub 8 years ago 3
0

I faced some problem with iOS using "outline" shader.

Sue Liu 8 years ago 0
0

Custom material inspector

lefebvrejonathan pro 9 years ago updated by Jeakim Hamel 8 years ago 1