Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

simple uv-free shader

Nikolas Mcrain 9 years ago updated 9 years ago 5
0
Not a bug

Incorrect component mask

Dima 9 years ago updated 9 years ago 2
0
Fixed

Shader > Opacity, Blending>Additive - No Render View

Deo 9 years ago updated by Freya Holmér (Developer) 9 years ago 1
0

Specular

Mordak last one 9 years ago 0
0

Fake shadow

Mordak last one 9 years ago 0
0

Organizing nodes by a virtual group box

khanbashi k 9 years ago 0
0

The use of Transmission Channel

Mingpo Huang 9 years ago 0
0

depth blend not displaying

Strkl 9 years ago 0