Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

ShaderBindings.gen.cs bug in Unity 5.1.1f1 with ShaderForge 1.17

Tulrath 10 years ago updated by Freya Holmér (Developer) 10 years ago 2
0
Planned

[beta 0.22] Screen UV "warping" around objects but shadow project properly

Marc 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0
Fixed

Shaderforge window stops updating (0.14) (w7k-x64, Unity 4.2.1f)

Mikael Persson 11 years ago updated by Freya Holmér (Developer) 11 years ago 6
0
Completed

Equivalent to UDK Constant Bias Scale

Jonathan Lefebvre 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
0
Under review

0.35 Bug : light map problem

The Vision 11 years ago updated by DAVID COOPER 11 years ago 3
0
Under review

Vertex Offset Particles Issue

Graham Bailey 10 years ago updated 10 years ago 3
0
Fixed

sky shader unity 5.0.1

Ben Wilkinson 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Declined

UNITY_MATRIX_IT_MV

Seungseob Lee 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0
Completed

Change pivot point in preview window.

jesse 12 years ago updated by Freya Holmér (Developer) 12 years ago 0
0
Fixed

Component mask allows selection of invalid channels

Freya Holmér (Developer) 12 years ago updated 11 years ago 0