Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Solucionado

Undeclared identifier 'normalDirection'

Andy Buchanan hace 10 años actualizado hace 9 años 4
0
Solucionado

ShaderBindings.gen.cs bug in Unity 5.2.1p2 with ShaderForge 1.21

mbbmbbmm hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 1
0
Solucionado

Incorrect number of arguments on Fresnel node

H92 hace 10 años actualizado hace 9 años 7
0
Solucionado

[Alpha 0.13] - screen position warping

Marc hace 12 años actualizado por Freya Holmér (Developer) hace 11 años 0
0
En revisión

Works in SF Editor, but not in Game.

Tharyn Valavanis hace 10 años actualizado hace 10 años 2
0
Planeado

Hotkey documentation

bjorn hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 6
0
Solucionado

Dithering alpha clip settings does not save.

William Lau hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 1
0
Solucionado

Depth Blend - Issues with Alpha clip

robert briscoe hace 11 años actualizado por imorriso hace 10 años 13
0

Found an issue using Transform node on mobile

Andre Sandkühler hace 9 años 0
0
En revisión

Too many interpolators, but only when opaque?

robert briscoe hace 11 años actualizado hace 11 años 3