Allow relative paths for editor assets
colin 10 years ago • updated by Freya Holmér (Developer) 9 years ago • 1
The tool currently complains about some missing fbx files if you try to put the ShaderForge folder in a sub-folder. In our project, we group external plugins into a Middleware folder to keep the root Project folder clean, but this currently breaks ShaderForge. Is it possible to specify asset paths relative to the ShaderForge folder, rather than relying on an absolute path?
Customer support service by UserEcho
I would like it to be that way, but currently it's hardcoded. It's not that high of a priority, but I'll look into it :)
Has also been requested here: http://shaderforge.userecho.com/topic/260418-moving-the-sf-folder-into-standard-assets/