0
Аяқталған

Allow relative paths for editor assets

colin 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 1

The tool currently complains about some missing fbx files if you try to put the ShaderForge folder in a sub-folder. In our project, we group external plugins into a Middleware folder to keep the root Project folder clean, but this currently breaks ShaderForge. Is it possible to specify asset paths relative to the ShaderForge folder, rather than relying on an absolute path?

Answer

Answer
Аяқталған
This is now possible in Beta 0.16 :)