0
Voltooid

Allow relative paths for editor assets

colin 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 1

The tool currently complains about some missing fbx files if you try to put the ShaderForge folder in a sub-folder. In our project, we group external plugins into a Middleware folder to keep the root Project folder clean, but this currently breaks ShaderForge. Is it possible to specify asset paths relative to the ShaderForge folder, rather than relying on an absolute path?

Antwoord

Antwoord
Voltooid
This is now possible in Beta 0.16 :)

I would like it to be that way, but currently it's hardcoded. It's not that high of a priority, but I'll look into it :)

Has also been requested here: http://shaderforge.userecho.com/topic/260418-moving-the-sf-folder-into-standard-assets/

Antwoord
Voltooid
This is now possible in Beta 0.16 :)